


The same things happen when you kick it up to "Expert" - even more new and changed things. And by the way, the battleship and planet levels' layouts have changed! It's really something else. Kick the difficulty up to "Hard" and you have more planets to rescue, more battleships to destroy, more enemies and bosses flying around the map. The normal mode seems kind of cool at first, but it gets old pretty quickly. Don't let things get too close to Corneria, though - if the planet takes too much damage, it's game over!Īnother really cool thing that the game does is add incentives for playing the higher difficulty levels.

Things will even continue to happen while you're battling through a battleship, planet, missile salvo, boss, or fighter squadron. As soon as you move your chosen pilots to a different place on the map, things start happening and will continue to happen until you either A) change pilots by pressing select, or B) complete a level. I will say that it's a helluvalotta fun! At the beginning, you're presented with a map of the Lylat system, with a few different things happening on it depending on which difficulty level you select. I will not go into how the game found its way onto the Internet, as that is not my place. No, Star Fox 2 was never officially released. "Ah, the prototype to end all prototypes. If you have never heard of Star Fox, one of the most ambitious Nintendo games ever made, AGTP's SF2 translation page explains it well:

Years after the final beta was uncovered and released as ROM on the Internet, the translation group Aeon Genesis (AGTP) finally released the English translation to the delight of Star Fox fans everywhere. A cool 3D space combat game featuring polygonal graphics, Star Fox 2 is one of the most sought-after unreleased games in existence.
